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Skumkanin

20
Posts
1
Following
A member registered Sep 01, 2021

Recent community posts

I thoroughly enjoyed this. Each attribute certainly has its use. Level cap at 50 was disheartening, but at the same time - I can see how rough the opposing microbes would be with even more upgrades. Well balanced.

As others have already pointed out, numbers & gains start to get a little wonky when upgrades start reaching around the 20's mark. Allowing the use of scroll-wheel as a way to produce "clicks" was appreciated. Art's fine.

Was alright. 

Realized about day 1500 i could disable gathering specific ores, but didn't really have any use of that by then, since I never ran out of space at that point. Others pointed out number formatting could need some work, I tend to agree with that.

Neat idea. Wasn't a huge fan of the screen-bounce effect and the mechanic of bugs triggered a bit to often for me. Overall enjoyable.

After 2 minutes or so.. price: Infinity money..

Needs some re-balance and more features.

Took a few rounds to realise it wasn't just purely IDLE. A text somewhere with a quick explanation of clicking ink monsters lets you control them, would probably be helpful for others.

Cute little short clicker/idler. 

But - confusing when you purchase some upgrades and suddenly you generate less due to some hidden cost-increases? (I'm assuming)

Abandoned?

  1. Clicking the cogwheel broke after the first day, as in - it did no longer provide anything. (had to use the 0.1/second spanners to progress income, until I could buy next worker type again.)
  2. After buying 9 upgrades day 1, and any other available upgrades day 2. On the third day, zero upgrades where available (even though I clicked the little arrow, multiple times to swap pages)
  3. When buying workers, would be nice if the amount purchased updated at the same time. Instead of having to switch between different worker-types to see how many you own.

Buying only one of each. New people comes from the edges, so I only click along the edges - letting the things I've purchased handle the center. Click. Click a lot. (and possibly mute the audio from the tab, the noise gets to you quickly if you click all the time.)

I did a less frantic play-through first though, where I purchased multiple of each. That was more laid back and honestly more enjoyable with some music in the background, but it got me thinking if I could nail down a better time if only i tried.

Interesting concept. Short but enjoyable.

Balance needed?

You only need to use the "sell" option and "spend time with family", every other option can be ignored and you'll still win.

I'd say you´re going in the right direction! Really enjoying the update!

  • An upgrade path for being able to recruit units faster would be appreciated.
  • A display showing how many of each bots is currently owned would be nice.

Looking forward to future updates, the Trello feature queue looks great.


It was alright I guess...

Took me a trial and error run first, but after a (full team death) restart I got there! I enjoyed the quite original way to upgrade your team. Trying to stack as much as possible on multiple characters was interesting, however as others have pointed out - was made quite hard by having the reward also punish you by bouncing all your hard work around. Overall the experience was enjoyable, I'm certain a few buddies will have fun with this aswell.

Now what?

I think that when you purchase the steroids, name and appropriate change in numbers gained should be made where applicable to reduce confusion.

I.e [Wild Monkey 3 lines/second] becomes [Wild Ape 24 lines/second]